Keep an eye on that Unicode value after changing the glyph name. When Glyphs asks you whether you know what you are doing, say Remove: So, the first thing we do in the Font window, is select all glyphs and click on the Minus button at the bottom of the window. Why not an icon? Because it can confuse search engines, the search function of your website, or the person trying to make sense of what is displayed on the screen if, for some reason, our icon webfont cannot be loaded and is substituted with a fallback font. So, for instance, into U+0041 LATIN CAPITAL LETTER A, you should only ever put something that at least vaguely resembles an A. Into a Unicode-assigned glyph, you should only put pictures that match the meaning of the Unicode value. If you want to know more about Unicode, glyphs, and characters, read the Unicode tutorial. Sometimes, glyphs do not have Unicode values, but in our icon font, each glyph will have one. The character-glyph relationship is established through the Unicode value assigned to a glyph. In short, characters are what you type, glyphs are what you see. The slots inside a font are called glyphs (hence the name of our favorite font editor), and those glyphs usually correspond to characters. When you are done, close the Font Info window (or tab) to return to the Font window, and perhaps save your font again. f.buildFont() f.cleanup() Īfter running this sketch by pressing the play button or Cmd/Ctrl+R, you'll find a TTF and WOFF file, as well as an HTML site showing all glyphs of the web font in the directory data/ExampleFont/bin.The other stuff is not important to us. An optional cleanup afterwards deletes the files that have been generated by the underlying font engine, DoubleType. To generate the font files from the given glyph definitions, call buildFont(). PVector points = new PVector points = new PVector(0, 0) points = new PVector(random(512), 0) points = new PVector(random(512), random(1024)) points = new PVector(0, random(1024)) f.addGlyph('A'). The coordinate system originates in the bottom left corner, the Y values go from bottom to top (unlike the 2D renderer in Processing) and the default size for a glyph is 512x1024 units. In this example, we will define a shape made out of four points. For this, we need to create a PVector array with as many points as you want. Next, let's define a shape for the character A. The advance width can also be set individually for each character.
f.setAuthor("Andreas Koller") f.setAdvanceWidth(250) Next, you'll want to make some settings for your font, for example the author or the spacing between characters. This also sets the font name, which will also be used as the TTF filename. For this example, we'll name it f: Fontastic f = new Fontastic(this, "ExampleFont") Now, you can make a new Fontastic object, which will provide you with all the functionalities. Importing the library will add the following line to your sketch: import fontastic.* Restart Processing to register any new libraries that you copy there. If not, go back to step 1 and ensure the Fontastic folder is inside your libraries folder. You can do this via Sketch > Import library > Fontastic, which you should find under the contributed libraries. Open a new sketch in Processing and import the Fontastic library. DistortFont takes the outline of letterforms from an existing font and adds noise for a jagged effect 02.